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//
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// detail/winrt_socket_connect_op.hpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef BOOST_ASIO_DETAIL_WINRT_SOCKET_CONNECT_OP_HPP
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#define BOOST_ASIO_DETAIL_WINRT_SOCKET_CONNECT_OP_HPP
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#if defined(_MSC_VER) && (_MSC_VER >= 1200)
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# pragma once
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
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#include <boost/asio/detail/config.hpp>
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#if defined(BOOST_ASIO_WINDOWS_RUNTIME)
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#include <boost/asio/detail/addressof.hpp>
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#include <boost/asio/detail/bind_handler.hpp>
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#include <boost/asio/detail/buffer_sequence_adapter.hpp>
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#include <boost/asio/detail/fenced_block.hpp>
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#include <boost/asio/detail/handler_alloc_helpers.hpp>
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#include <boost/asio/detail/handler_invoke_helpers.hpp>
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#include <boost/asio/detail/winrt_async_op.hpp>
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#include <boost/asio/error.hpp>
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#include <boost/asio/detail/push_options.hpp>
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namespace boost {
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namespace asio {
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namespace detail {
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template <typename Handler>
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class winrt_socket_connect_op :
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  public winrt_async_op<void>
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{
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public:
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  BOOST_ASIO_DEFINE_HANDLER_PTR(winrt_socket_connect_op);
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  winrt_socket_connect_op(Handler& handler)
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    : winrt_async_op<void>(&winrt_socket_connect_op::do_complete),
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      handler_(BOOST_ASIO_MOVE_CAST(Handler)(handler))
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  {
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  }
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  static void do_complete(io_service_impl* owner, operation* base,
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      const boost::system::error_code&, std::size_t)
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  {
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    // Take ownership of the operation object.
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    winrt_socket_connect_op* o(static_cast<winrt_socket_connect_op*>(base));
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    ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
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    BOOST_ASIO_HANDLER_COMPLETION((o));
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    // Make a copy of the handler so that the memory can be deallocated before
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    // the upcall is made. Even if we're not about to make an upcall, a
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    // sub-object of the handler may be the true owner of the memory associated
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    // with the handler. Consequently, a local copy of the handler is required
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    // to ensure that any owning sub-object remains valid until after we have
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    // deallocated the memory here.
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    detail::binder1<Handler, boost::system::error_code>
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      handler(o->handler_, o->ec_);
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    p.h = boost::asio::detail::addressof(handler.handler_);
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    p.reset();
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    // Make the upcall if required.
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    if (owner)
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    {
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      fenced_block b(fenced_block::half);
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      BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_, handler.arg2_));
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      boost_asio_handler_invoke_helpers::invoke(handler, handler.handler_);
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      BOOST_ASIO_HANDLER_INVOCATION_END;
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    }
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  }
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private:
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  Handler handler_;
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};
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} // namespace detail
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} // namespace asio
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} // namespace boost
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#include <boost/asio/detail/pop_options.hpp>
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#endif // defined(BOOST_ASIO_WINDOWS_RUNTIME)
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#endif // BOOST_ASIO_DETAIL_WINRT_SOCKET_CONNECT_OP_HPP