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//
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// windows/object_handle.hpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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// Copyright (c) 2011 Boris Schaeling (boris@highscore.de)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#ifndef BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP
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#define BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP
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#if defined(_MSC_VER) && (_MSC_VER >= 1200)
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# pragma once
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#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
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#include <boost/asio/detail/config.hpp>
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#if defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE) \
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  || defined(GENERATING_DOCUMENTATION)
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#include <boost/asio/windows/basic_object_handle.hpp>
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namespace boost {
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namespace asio {
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namespace windows {
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/// Typedef for the typical usage of an object handle.
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typedef basic_object_handle<> object_handle;
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} // namespace windows
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} // namespace asio
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} // namespace boost
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#endif // defined(BOOST_ASIO_HAS_WINDOWS_OBJECT_HANDLE)
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       //   || defined(GENERATING_DOCUMENTATION)
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#endif // BOOST_ASIO_WINDOWS_OBJECT_HANDLE_HPP