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root / src / Rotation_matrix.f90 @ 4

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!-----------------------------------------------------------------------
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      subroutine rotation_matrix(q, U)
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!-----------------------------------------------------------------------
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! This subroutine constructs rotation matrix U from quaternion q.
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!-----------------------------------------------------------------------
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! This subroutine calculates RMSD using quaternions.
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! It is based on the F90 routine bu E. Coutsias
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! http://www.math.unm.edu/~vageli/homepage.html
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! I (PFL) have just translated it, and I have changed the diagonalization
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! subroutine.
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! I also made some changes to make it suitable for Cart package.
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!----------------------------------------------------------------------
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!----------------------------------------------------------------------
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! Copyright (C) 2004, 2005 Chaok Seok, Evangelos Coutsias and Ken Dill
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!      UCSF, Univeristy of New Mexico, Seoul National University
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! Witten by Chaok Seok and Evangelos Coutsias 2004.
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! This library is free software; you can redistribute it and/or
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! modify it under the terms of the GNU Lesser General Public
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! License as published by the Free Software Foundation; either
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! version 2.1 of the License, or (at your option) any later version.
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!
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! This library is distributed in the hope that it will be useful,
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! but WITHOUT ANY WARRANTY; without even the implied warranty of
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! MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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! Lesser General Public License for more details.
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!
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! You should have received a copy of the GNU Lesser General Public
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! License along with this library; if not, write to the Free Software
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! Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
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!----------------------------------------------------------------------------
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        Use VarTypes
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      real(KREAL) :: q(4)
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      real(KREAL) :: U(3,3)
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      real(KREAL) :: q0,q1,q2,q3,b0,b1,b2,b3,q00,q01,q02,q03
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      REAL(KREAL) :: q11,q12,q13,q22,q23,q33
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      q0 = q(1)
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      q1 = q(2)
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      q2 = q(3)
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      q3 = q(4)
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      b0 = 2.0d0*q0
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      b1 = 2.0d0*q1
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      b2 = 2.0d0*q2
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      b3 = 2.0d0*q3
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      q00 = b0*q0-1.0d0
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      q01 = b0*q1
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      q02 = b0*q2
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      q03 = b0*q3
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      q11 = b1*q1
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      q12 = b1*q2
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      q13 = b1*q3
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      q22 = b2*q2
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      q23 = b2*q3
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      q33 = b3*q3
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      U(1,1) = q00+q11
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      U(1,2) = q12-q03
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      U(1,3) = q13+q02
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      U(2,1) = q12+q03
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      U(2,2) = q00+q22
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      U(2,3) = q23-q01
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      U(3,1) = q13-q02
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      U(3,2) = q23+q01
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      U(3,3) = q00+q33
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      end