Révision 32 lsm3D_compile.sh

lsm3D_compile.sh (revision 32)
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# --------------------------
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CCPP='g++'
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# For MacOS X:
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# For MacOS X you may want to change it:
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# ---------------------------
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#CCPP='g++-mp-6'
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#CCPP='clang++'  

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