Activité

Du 03/03/2018 au 01/04/2018

01/04/2018

12:02 Révision 177: Correct CUDA call with direct ccbin compiler call (clang compiles but gcc over 5 n...
Emmanuel Quemener

27/03/2018

13:38 Révision 176: Minor changes to stabilize evasion.
Emmanuel Quemener

23/03/2018

18:53 Révision 175: Add potential and force with Core Radius. Change size of box to keep density.
Emmanuel Quemener

21/03/2018

14:29 Révision 174: Add comments on top of source files.
Emmanuel Quemener
13:59 Révision 173: Delete NBodyGL.py (integration in main NBody.py).
Emmanuel Quemener

20/03/2018

18:44 Révision 172: Set force as default interaction.
Emmanuel Quemener

18/03/2018

11:59 Révision 171: Add FPS stats. Add Counter measures to Artefact evasion of bodies.
Emmanuel Quemener

17/03/2018

20:13 Révision 170: Integrate Potential and Force distinction for Interaction.
Emmanuel Quemener

14/03/2018

19:32 Révision 169: Add OpenGL free simulation. Add toggle Position/Speed.
Emmanuel Quemener

12/03/2018

10:57 Révision 168: Split Box and Ball distribution. Improve stability.
Emmanuel Quemener
00:20 Révision 167: Add Oland AMD support, but problems on small systems.
Emmanuel Quemener

10/03/2018

21:56 Révision 166: Massive changes to support AMD Oland Chipset.
Emmanuel Quemener

09/03/2018

07:26 Révision 165: Add variability in statistics. Express statistics in log scale.
Emmanuel Quemener

06/03/2018

19:42 Révision 164: Correct lots of bugs.
Emmanuel Quemener

05/03/2018

21:15 Révision 163: Cleaning deprecated options.
Emmanuel Quemener
20:52 Révision 162: Most improved version with rendering.
Emmanuel Quemener
14:05 Révision 161: Add first version of OpenGL direct rendering. Mostly buggy.
Emmanuel Quemener

04/03/2018

18:06 Révision 160: Split velocity and position. Improve consistency.
Emmanuel Quemener
« Précédent
Suivant »
 

Formats disponibles : Atom